Tuesday, April 3, 2012

Design of Design - Summary of Chapters 19 - 20

Chapter 19: Great Designs Come from Great Designers

  • Great Designs and Product Processes
  • Product Processes -- Cons and Pros
    • Do Product Processes Stifle Great Designs?
    • So Why Have a Product Process at All?
      • Follow-On Products.
      • Raising the Level of Design Practice.
      • Isn't Process Necessary Even for Innovative Designs?
  • The Clash: Process Stifles, Process Is Unavoidable; What to Do?
    • Great Designs Come from Great Designers; Find them!
    • Great Designers Require Bold Leaders Who Demand Innovation
    • How to Make a Process That Encourages Great Designs?
    • Go for Conceptuality Integrity: Entrust Your Design to a Chief Designer
Chapter 20: Where Do Great Designers Come From?
  • We Have to Teach Them to Design
  • We Have to Recruit for Design Brillance
  • We Have to Grow Them Deliberately
    • Make the Dual Ladder Real and Honorable
    • Plan Formal Educational Experiences
    • Plan a Varied Set of Work Experiences
    • Plan Sabbaticals Outside the Organization
  • We Have to Manage Them Imaginatively
    • The John Cocke-Ralph Gomory Story.
  • We Have to Protect Them Fiercely
    • Protect Them from Distraction
    • Protect Them from Managers
    • Protect Them from Managing
  • Growing Yourself as a Designer
    • Constantly Sketch Designs
    • Seek Knowledgeable Criticism of Your Designs
    • Study Exemplars and Precedents
    • A Self-Education Project -- Floor Plan for a 1,000-Square-Foot House
      • The Program.
      • Journal.

Sunday, April 1, 2012

My Own Patent for PAHU Integrated Security

Choose (or invent) a “function” (utility) or an “ornamentation” (design) in your project that is novel and non-obvious, hence patentable. Write a patent application that includes the specification and claims, and at least one drawing.

USPTO Website and Patents

Search the USPTO website for the first patent. What is the patent number? How many pages long is it? Link to it. Describe the search term (query) that locates it at USPTO. Provide a representative quote from the patent.

The Lightbulb Conspiracy

Summary of the video

Design of Design- Summary of Chapters 17 - 18


Chapter 17: A Computer Scientist's Dream System for Designing Houses -- Mind to Machine

  • The Challenge
  • A Vision
    • Progressive Truthfulness
    • The Model Library
    • Hazards of the Progressive Truthfulness Mode
  • A Vision for Input from Mind to Machine
    • The Noun-Verb Rhythm
  • Specifying Verbs
    • Voice Commands.
    • General Verbs.
  • Specifying Nouns
    • By Name.
    • By Pointing in 2-D.
    • By Sketching in 2-D.
    • Pointing and Sketching in 3-D.
  • Specifying Text
  • Specifying Adverbs
    • Most Such Adverbs Will Be Quantitative.
  • Specifying Viewpoint and View
    • Interior Views
      • The EyeBall.
    • Exterior Views
      • The "Toothpick" Viewpointer.
      • Depth Perception.

Chapter 18: A Computer Scientist's Dream System for Designing Houses -- Mind to Machine

  • Two-Way Channel
  • Visual Displays -- Multiple Concurrent Windows
    • The Drafting Table and Drawing View
      • Angle.
      • Work Surface Size.
      • Display Resolution.
      • Display Viewing Distance.
    • The 2-D Context View
    • The 3-D View
    • Exterior Views
    • The Workbook View
    • The Specification View
  • Audio Display
  • Haptic Display
  • Generalization
  • Feasibility
I have spent 2 hours on this part of the assignment.

Resumes

How To Use These Individuals For Our Project and Why?
         This is an online resume of Matthew Wickstrand. He is a graduate from USC with his MBA. I am intrigued with Matthew's resume because of how he has sectionalized his experience, education, and mainly his skills. I've known most resumes to be about a page long, but I'm glad to see that Matthew has created a resume that is longer than a page however, it hold valuable information about him. I would want Matthew to mainly focus on the business aspect of my project. None of my group members understand or have knowledge about how the business aspect of our project works, so we would hoping Matthew Wickstrand would be willing to give us insight on how we should approach showing this idea to the world or marketing this project and hopefully on the way, making some money as well.

             This is Annemarie Savoy's resume. What intrigued me most about this resume is how when I first look at this resume, at the very top is a list of her skills. I love the overview of herself compared to the previous resume. Both have done a great job with the overview, however I seem to like Annemarie's more than Matthew's. I would like to use Annemarie Savoy the same way that I described how I would use Matthew Wickstrand. The only thing that I wished this resume had was her education, but it's great that she added that she was trilingual. I would want to use Annemarie's skills mainly for marketing our project. Her and Matthew would both work together, however Matthew would still head anything done in the business aspect of our project. This is mainly due to his experience and understand of how business works. Also not sure what Annemarie Savoy's education level is but being an MBA graduate from USC is definitely a plus for him.


              This is Javier Gonzales's resume. I am intrigued by this computer skills and courses. Having people who understand the business world is a plus, but our project still requires people who understand the computer science world. Javier seems to have knowledge about different languages. One thing we have had an issue with is creating a proper graphical user interface for our user. I feel like Javier could definitely create something better with the amount of knowledge he has in these different languages. Also Javier has enough experience to understand the importance of working as a team. We always want someone who is going to be active as a team member and not be so independent or stubborn that he/she doesn't heed advice from other people on the team.

I have spent 1 hour on this part of the assignment.